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MRemapper allows you to simply add a remapping system into your game.


It was designed to be as light as possible, only providing simple classes and struct, and nodes to use them all.


Demo : Link

Technical Details

Features:

  •  Rebind any action and axis mapping
  •  Reset mappings to Project defaults
  •  Check for conflicts between mappings (including a layer system)
  • Profile system to save changes

Code Modules:

  •  MRemapper (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 7

Supported Development Platforms: Windows (both 32/64 bits) (Should work on all others)

Supported Target Build Platforms: Windows (both 32/64 bits) (Should work on all others)

Documentation: Home · Margoulin/UE4-RemapperPlugin Wiki · GitHub

Example Project: Link

!! You need to copy/paste the plugin downloaded from the store, inside the Plugins folder of your UE Project!!


Important/Additional Notes: If you want to request some features, you can create an issue in the wiki github.

You can also send me mail for support at "androuin.remi.pro@gmail.com"


Thanks to Epic Games for using assets from Paragon.

M
Margoulin
All Assets by Author
9.48 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.27, 5.0
Tags KEY, INPUT, REMAPPING, KEYBINDING, BLUEPRINTS, MAPPING, CODE PLUGIN, CPP
Release date 26.03.2022

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