Hi, this character supports Real-time transformation with Blend shapes and textures morph, he has 2 kinds of animations (for calm and aggressive monster)
- -Character has epic skeleton (Supports UE4 and UE5 engine).
- -You can use your own Unreal Engine Mannequin animations for each behavior monster.
- -Separate parts for creating BP.
- -each material is configured for Material Instances (You can customize all his materials yourself, as he has instances for each UV set. For example you can adjust the Slime color, wave Normal map intensity.)
- -Full compatibility with any animations for UE Mannequin
-eye_joint
Press
Hotkey 1 For transformation
Hotkey 2 For stop transformation
Hotkey 3 Reverse
*Added GiantSlime version without Human (Without Transformation)*
Real-time Transformation Video: Link
I made a special 3 minute video in which show and tell you about some of the character settings. Link video
If you have any questions just let me know. <3