Objects are rigged
Animations:
- chamber round
- dry fire
- fire
- single fire
- fire selector
- idle
- last bullets
- power switch
- reload
Collision: Yes, automatically generated\manual settining
Max Vertex: 8112
Max Tris: 15285
LODs: No
Number of Materials: 7
Number of Materials Instances: 15
Number of Textures: 83
Texture Resolutions: 2k
Supported Development Platforms: PC/Xbox One/PS4
Supported Target Build Platforms: PC/Xbox One/PS4
___________________________________________________________________________________
Poly count (tris):
Base weapon - 12130
Silencer 1 - 122
Silencer 2 - 500
Optical sight - 2655
Collimator 1 - 266
Collimator 2 - 964
Collimator 3 - 314
___________________________________________________________________________________
Textures have 4 color variations (black, green, red, sand). It is possible to combine parts with different colors.
Base weapons have 2 materials with 2k textures (base color, metallnec, rougness, normal)
Silencers have 1 material each with the same general textures 2k
The optical sight has 2 materials with 512(glass) and 2k
Red dot sights have 2 materials each with 2 common texture sets 512(glass) and 2k
____________________________________________________________________________________