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MIS (Modular Interaction System) aims to obtain an interaction system that is simple to use but at the same time powerful and versatile, and modularity is the key to everything.

If we analyze and break down any interaction, we notice that it is made up of at least three elements:


  • An Input, that is what triggers the interaction, as well as what the player interacts with.
  • An Output, the final result of the interaction, which can be a door that opens, a platform that moves, and so on.
  • And a Manager that contains the conditions for which the interaction was successful.


Using these three elements, MIS is the perfect foundation for creating your own interactions. To implement an MIS interaction in the editor, all you need to do is stage the actors, and connect them with the eyedropper icon. Then just set a couple of variables and the system will take care of the rest. You can create all sorts of interactions, from a simple button that opens a door, to a complex mechanism for a puzzle.

Demo video: here

Technical Details

Features:

  •  Contains a demonstration scene that illustrates some combinations of the system
  •  Each BP is fully commented and explained to make the logic behind as clear as possible


Number of Blueprints: 10 in total, 3 master BPs, 3 example BPs and 4 player BPs

Input:

  • (Movement: WASD or left thumbstick on gamepad)
  • (Camera: mouse or right thumbstick on gamepad)
  • (Interact: E or A on gamepad)


Network Replicated: No

Documentation: here

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes


Important/Additional Notes: For other information about me or about my projects, visit www.rossiferdinando.it.

RF
Rossi Ferdinando
All Assets by Author
8.87 
Platforms Windows 32-bit, Windows 64-bit, MacOS, Linux
UE Versions 4.27, 5.0 - 5.1
Tags COMMENTED, EXAMPLE, SYSTEM, MODULAR, BLUEPRINTS, ITERACTION
Release date 08.05.2022

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