MIS (Modular Interaction System) aims to obtain an interaction system that is simple to use but at the same time powerful and versatile, and modularity is the key to everything.
If we analyze and break down any interaction, we notice that it is made up of at least three elements:
- An Input, that is what triggers the interaction, as well as what the player interacts with.
- An Output, the final result of the interaction, which can be a door that opens, a platform that moves, and so on.
- And a Manager that contains the conditions for which the interaction was successful.
Using these three elements, MIS is the perfect foundation for creating your own interactions. To implement an MIS interaction in the editor, all you need to do is stage the actors, and connect them with the eyedropper icon. Then just set a couple of variables and the system will take care of the rest. You can create all sorts of interactions, from a simple button that opens a door, to a complex mechanism for a puzzle.
Demo video: here