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Preview Video: https://youtu.be/13moCKc_Hqg


This mining system uses instanced static meshes to make population of your worlds easy and performant. When a rock is damaged with the pickaxe, the instanced static mesh is removed, and a blueprint using the same mesh is spawned in its place. Once mined, this blueprint will drop multiple collectible pieces of its ore type. If set to, the instanced static mesh will then respawn in the same spot after a time. If interaction with an ore blueprint ceases for more than its set lifespan, it will be deleted, and the instanced static mesh will replace it to maintain high performance. There is a master ore blueprint, so custom ores can easily be configured. The appearance of the collectible ore pieces can also be customized.

Technical Details

Features:

  •  Mineable ores that can respawn
  •  Collectible ore pieces
  •  Easy to customize
  • Uses instanced static meshes for high performance and for easy population of large worlds

Number of Blueprints: 9

Number of Meshes: 9

Number of Materials: 6

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows

Documentation: https://docs.google.com/presentation/d/1zn0_VmaV87jIZOnxISSPGe7i10SQ4rvYD_hn6qmRYXg

GTG
Gold Trigger Games
All Assets by Author
9.58 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 5.1 - 5.2
Tags MINING, PROPS, LOW POLY, CHARACTER, NoAI, ENVIRONMENTS, MATERIALS, BLUEPRINTS, MINERALS, STYLIZED
Release date 10.04.2023

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