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**Alert, before adding this asset to your project, ensure to enable the Chaos vehicle plugin for Unreal Engine 5 and above. For unreal engine 4.27 should be enabled PhysX vehicle plugin.

**For unreal engine 4.27 and 5.0 you will need to update the control inputs inside the Vehicle blueprint.


Launch cinematic

Technical test

Inspect


Scorcher, a military vehicle, all meshes like body kit, lights, weapon and tailpipe was made separately for customisation. Animation blueprint for vehicle suspension already configured.


**This version includes the vehicle blueprint that add the following features:

  • Chaos control implementation (to be a driveable vehicle)
  • Vehicle configuration (to configure detachable meshes)
  • Weapon control
  • Material update (for lights, dirt material and dashboard)


Meshes

Number of Skeletal Mesh: 3

  • Scorcher Base

LODs: NO

Vertex Count: 97 787

Tris Count: 115 330

Bones: 99

  • Antena

LODs: NO

Vertex Count: 1 159

Tris Count: 1 086

Bones: 4

  • Weapon

LODs: NO

Vertex Count: 17 526

Tris Count: 13 574

Bones: 18


Number of Static Mesh: 6

  • Bodykit

LODs: NO

Vertex Count: 18 758

Tris Count: 14 780

  • Back Lights

LODs: NO

Vertex Count: 1 016

Tris Count: 548

  • Front Lights

LODs: NO

Vertex Count: 5 360

Tris Count: 7 582

  • Scanner

LODs: NO

Vertex Count: 2 841

Tris Count: 2 694

  • Tailpipe

LODs: NO

Vertex Count: 1 678

Tris Count: 2 436

  • Wheel

LODs: NO

Vertex Count: 14 127

Tris Count: 11 128


Materials

Number of Materials: 8

Number of Material Instances: 25

Number of Material Functions: 2


Textures

Number of Textures: 90

Textures Size: 4096px²


Animations

Number of Animation Blueprints: 2

Number of Animations: 5


Blueprint

Number of Blueprints: 1

Number of Child Blueprints: 1

Technical Details

Content

  • 9 meshes
  1. 1 Scorcher base body
  2. 1 Bodykit
  3. 1 Scanner
  4. 1 Weapon
  5. 1 Antenna
  6. 1 Tailpipe
  7. 1 Front Lights
  8. 1 Rear Lights
  9. 1 Wheel (include left and right)
  • Corresponding materials and textures for each mesh
  • Blueprint Animation
  • Animations for weapon
  • Animation for vehicle's fan
  • Blueprint with logic to control the vehicle


Features

  • UV seams made manually
  • High quality materials
  • Detachable meshes
  • Skeletal mesh for suspension simulation
  • Dashboard
  • Screen
  • Dirt mask (for dynamic material)
  • Blueprint (for control of vehicle, cameras and weapon)
  • Driveable

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Others: No tested


Visit our web page to contact us.

Kozak Interactive

**The product images shown are for illustration purposes only and may not be an exact representation of the product.

KA
Kozak Assets
All Assets by Author
44.41 
Platforms Other, Windows 64-bit, Windows 32-bit
UE Versions 4.27, 5.0 - 5.2
Tags CUSTOMIZABLE, SUSPENSION, ARMY, MILITARY VEHICLE, DRIVEABLE VEHICLE, OFF-ROAD, WEAPONS, DESERT, KOZAK, BUGGY, NoAI, HIGH QUALITY, SCORCHER, MODULAR VEHICLE
Release date 22.01.2023

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