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MetaLight Studio is a lighting studio designed to be an expansion of MetaHuman Creator. A place where to import your own MetaHumans (not included), 3D models and background images.

You can insert how many Metalight Softboxes (Blueprint Objects) you need into the scene and freely set their position around 3D models; you can then set Softboxes properties: intensity, temperature, hue, saturation, panels position and much more.

You can set a custom background color or import your own image / 360 image / HDRI image as a background.

You can set Camera and Color Grading properties.

You can import your 3D models and freely work on the scene while in Editor Mode; then you go into Runtime mode, manage Camera settings and render the scene by simply clicking one button, as if you're holding a real camera.

MLS is useful to create commercial and marketing images for your videogame.

It is also useful to create animations and movies; a Level Sequencer allows you to easily manage MetaLight Blueprint objects or create a Round Table Sequencer of you 3D model. 

Technical Details

Features: 

  • Add Metalight Softboxes into the scene and freely move them around your 3D models; adjust panels' position to achieve different lighting effects.
  • Manage several Camera Settings and Color Grading effects.
  • Manage Camera's position and rotation with Measurement Guides.
  • Take a picture with one click and set render's resolution.
  • Set custom background color or import your own image / 360 images / HDRI images to set it as background.
  • Activate Camera Grid.
  • Switch between different 3D model while in Runtime.
  • Activate Alpha Channel visualization mode for pictures and videos.
  • Import animated models.
  • Set render resolution.
  • In-game text Tutorials for best practices.

Number of Blueprints:

  • 1 MetaLight Camera
  • 6 MetaLight Softboxes (Note: you can actually add how many Softboxes you want into the scene around each and every object you place in it.)
  • 1 MetaLight Round Table

Input: Keyboard, Mouse.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Linux: Yes

Documentation: In-game Tutorial

Important/Additional Notes: You can import rigged 3D models and use SK_Mannequin editor to pose them. MetaHumans already have their rig and can be animated in Sequencer. MetaLight Studio works with "SequencerScripting" and "Groom" enabled.

ADA
Andrea De Angelis
All Assets by Author
23.73 
Platforms Windows 32-bit, Windows 64-bit, MacOS, Linux
UE Versions 5.0 - 5.2
Tags CHARACTER, NoAI, REALISTIC, ENVIRONMENTS, CONFIGURATION, BLUEPRINTS
Release date 23.05.2023

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