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Compared with the native event distributor and interface, we can find the messaging features provided by the MessageDispatcher plug-in. We do not need to click the plus sign in the blueprint to create the event distributor or create a new interface resource, and click the corresponding class setting AddInterface.

We only need to register the monitor in a class that needs to receive messages, and call the SendMessage, in the class that needs to send messages to achieve the effect of notification or data delivery.

At the same time, the underlying management to periodically clean up invalid references without worrying too much about memory overflow.

Try to use it, let's make progress together!

Technical Details

Features:

  •  The coupling is low
  •  Globally callable
  •  No need to define event distributors and interfaces

Code Modules:

  •  MessageDispatcher

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All except TVOS

Documentation: https://docs.google.com/document/d/1HeE8gdyyYeupih9StMCbV1R059V3IPkbtB7fDjamlfY/edit?usp=sharing

Example Project:

Important/Additional Notes:

GS
goderyu studio
All Assets by Author
4.74 
Platforms Android, iOS, Linux, MacOS, Windows 64-bit, Other, HoloLens 2, Oculus, Windows 32-bit
UE Versions 4.26 - 4.27
Tags MESSAGE SYSTEM, MESSAGE, BLUEPRINTS
Release date 10.03.2022

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