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Four types of medieval swords and scabbards. Relatively low poly counts with LOD, clean texturing and normal maps for easily adding your own personal design touch and simple, low instruction, easy to customize material. These swords are from my original Medieval Weapons pack, broken down into a smaller/cheaper pack.

Technical Details

Scaled to Epic skeleton: (Yes)
Physically-Based Rendering: (Yes)
Texture Size (Diffuse=2048x2048 - Normal=2048x2048 - Mask=1024x1024 - Detail=512x512)
Collision: (Yes, Custom)
Vertex Count: Between 469 - 636
LODs: LOD0 - LOD1
Number of Meshes: 1 mesh (per sword) - 1 mesh (per scabbard) - 4 swords + 4 scabbards (total)
Number of Materials and Material Instances: 1 base material - 1 base instance - 3 instances (total - shared)
Number of Textures: 5 per model (1 Diffuse - 1 Normal - 1 Mask - 2 Detail) - Total Textures = 3 Diffuse - 3 Normal - 3 Mask - 2 Detail (total - shared)
Intended Platform: Desktop (should work on others)
Platforms Tested: Desktop
Documentation Included: (No)
Important\Additional Notes: The detail maps can be disabled as a material option in favor of "baked" detail to use less textures and more accurate detail. I've done it like this to keep normal maps clean for customization after the fact, but still have surface details out of the box.
5.91 
Platforms Windows 64-bit, MacOS
UE Versions 4.10 - 4.27, 5.0 - 5.2
Tags PROPS, NoAI, WEAPONS
Release date 17.02.2016

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