Features:
10 Different types of Sword-Handles (Static Meshes)
10 Different types of Sword-Blades (Static Meshes)
10 Different types of Example Swords (Static Meshes)
3 Different Materials (Metal/Gold/Leather)
1 Master Material (Used for Instances)
3 Material Instances (Metal/Gold/Leather)
1 Preview Map
Instances have the option to: Change Textures: Albedo, Metal, Roughness, Normal
Change Values: Scale, Rotation
Change intensity: Metal, Roughness, Normal
Change Colour
LODs: No
Collision: Yes, Auto generated
Use Nanite: Yes, every Mesh
Skeletal Mesh: No
Number of Meshes: 30
Number of Textures: 11
Number of Materials: 3
Supported Development Platforms: PC, Console
Supported Target Build Platforms: 5.1
Documentation: None
Texture Sizes: 2048x2048 Resolution (All Textures)
Where are Textures from:
T_Gold_Albedo/Normal: https://ambientcg.com/view?id=Metal042A
T_Metal_Albedo/Normal: https://ambientcg.com/view?id=Metal041A
T_Gold/Metal_Roughness: https://quixel.com/assets/uh4obimc (ID: uh4obimc)
T_Leather_Albedo/Normal/Roughness: https://quixel.com/assets/uh4obimc (ID: uh4obimc)
T_Gold/Metal_Metal: Myself