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Realistic character model for high-quality renders and for games. Modular setup for clothes with separate skeletal meshes for different outfit components and equipment.


• Two character blueprints: (1) Actor blueprint for animation purposes, and (2) Third person character blueprint

• Material instances allow for quick adjustments for Base color brightness and the intensity of roughness and normal maps.

• Hair groom assets for Hair, Beard, Eyebrows, Eyelashes

• ARKit compatible facial blendshapes

• Specific animations or poses are not included in this package, only the standard Manny / Quinn animations.


Skeleton includes additional child bones for the face. List of additional bones:

  • c_cheek_inflate_l, c_cheek_inflate_r, c_cheek_smile_l, c_cheek_smile_r
  • c_ear_01_l, c_ear_02_l, c_ear_01_r, c_ear_02_r
  • c_eye_offset_l, c_eye_l, c_eye_ref_track_l, c_eyelid_corner_01_l, c_eyelid_corner_02_l
  • eyelid_bot_l, c_eyelid_bot_01_l, c_eyelid_bot_02_l, c_eyelid_bot_03_l
  • eyelid_top_l, c_eyelid_top_01_l, c_eyelid_top_02_l, c_eyelid_top_03_l
  • c_eye_offset_r, c_eye_r, c_eye_ref_track_r, c_eyelid_corner_01_r, c_eyelid_corner_02_r
  • eyelid_bot_r, c_eyelid_bot_01_r, c_eyelid_bot_02_r, c_eyelid_bot_03_r
  • eyelid_top_r, c_eyelid_top_01_r, c_eyelid_top_02_r, c_eyelid_top_03_r
  • c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l
  • c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r
  • c_jawbone_x, c_chin_01_x, c_chin_02_x
  • c_lips_bot_01_l, c_lips_bot_01_r, c_lips_bot_l, c_lips_bot_r
  • c_lips_bot_x, c_teeth_bot_l, c_teeth_bot_r, c_teeth_bot_x
  • tong_01_x, tong_02_x, tong_03_x, c_lips_smile_l, c_lips_smile_r
  • c_lips_top_01_l, c_lips_top_01_r, c_lips_top_l, c_lips_top_r, c_lips_top_x
  • c_nose_01_x, c_nose_02_x, c_nose_03_x, c_teeth_top_l, c_teeth_top_r, c_teeth_top_x

Technical Details

Features:

  • Modular clothes setup
  • Hair groom assets
  • Control Rig for the body
  • ARKit compatible facial blendshapes
  • Facial skeleton bones if you want to animate the face in an external program

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Only Manny/Quinn animations

Number of characters: 1

Vertex counts of character (including clothes and props): 299,148

Number of Materials and Material Instances:

Body: 9 Materials + 8 Material Instances

Clothes: 2 Materials + 5 Material Instances

Equipment: 1 Material + 1 Material Instance

Number of Textures: 35 Textures (partly UDIM textures)

Texture Resolutions: All textures are 4K

Supported Development Platforms:

Windows: Yes

Mac: Yes


Important/Additional Notes:

  1. The skeleton contains a number of child bones for the facial rig.
  2. You need to activate "Enable virtual texture support" in the project settings, for the UDIM textures to work.
RG
Realtime GraphX
All Assets by Author
38.34 
Platforms Windows 64-bit, Windows 32-bit, MacOS
UE Versions 5.0 - 5.2
Tags DOCTOR, MALE, CHARACTER, REALISTIC, MODULAR, SCI-FI, ACTION, EMERGENCY, MEDIC, PARAMEDIC
Release date 06.02.2023

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