Realistic character model for high-quality renders and for games. Modular setup for clothes with separate skeletal meshes for different outfit components and equipment.
• Two character blueprints: (1) Actor blueprint for animation purposes, and (2) Third person character blueprint
• Material instances allow for quick adjustments for Base color brightness and the intensity of roughness and normal maps.
• Hair groom assets for Hair, Beard, Eyebrows, Eyelashes
• ARKit compatible facial blendshapes
• Specific animations or poses are not included in this package, only the standard Manny / Quinn animations.
Skeleton includes additional child bones for the face. List of additional bones:
- c_cheek_inflate_l, c_cheek_inflate_r, c_cheek_smile_l, c_cheek_smile_r
- c_ear_01_l, c_ear_02_l, c_ear_01_r, c_ear_02_r
- c_eye_offset_l, c_eye_l, c_eye_ref_track_l, c_eyelid_corner_01_l, c_eyelid_corner_02_l
- eyelid_bot_l, c_eyelid_bot_01_l, c_eyelid_bot_02_l, c_eyelid_bot_03_l
- eyelid_top_l, c_eyelid_top_01_l, c_eyelid_top_02_l, c_eyelid_top_03_l
- c_eye_offset_r, c_eye_r, c_eye_ref_track_r, c_eyelid_corner_01_r, c_eyelid_corner_02_r
- eyelid_bot_r, c_eyelid_bot_01_r, c_eyelid_bot_02_r, c_eyelid_bot_03_r
- eyelid_top_r, c_eyelid_top_01_r, c_eyelid_top_02_r, c_eyelid_top_03_r
- c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l
- c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r
- c_jawbone_x, c_chin_01_x, c_chin_02_x
- c_lips_bot_01_l, c_lips_bot_01_r, c_lips_bot_l, c_lips_bot_r
- c_lips_bot_x, c_teeth_bot_l, c_teeth_bot_r, c_teeth_bot_x
- tong_01_x, tong_02_x, tong_03_x, c_lips_smile_l, c_lips_smile_r
- c_lips_top_01_l, c_lips_top_01_r, c_lips_top_l, c_lips_top_r, c_lips_top_x
- c_nose_01_x, c_nose_02_x, c_nose_03_x, c_teeth_top_l, c_teeth_top_r, c_teeth_top_x