[January, 31, 2022]
I've created various animations about magic.
These will be useful for VFX artists to practice VFX and make demo reels.
I look forward to seeing how your VFX can add color to these animations!
[May, 15, 2022]
i) Add 9 animations
4 Diagonal Avoidance
5 combos
ii) Change Name
08_combo ⇒ 08_triplemagic
[March, 28, 2022]
i) Fix bug unwanted rotation of the two bones
- Upperarm_Twist_01_r
- Upperarm_Twist_01_l
ii) Add motion "jump", "run_end"
iii) Delete run_f, run_fl, run_fr
Create run_f_loop, run_fl_loop, run_fr_loop
iv) Select Rig "Humanoid" :Retarget Manager
[March, 8, 2022]
To make it useful for indie games, I added 22 animations for movement, evasion, damage, death, etc.
Please comment if you have any bug reports or needed animations.
Thanks for buying it!
MagicalAnimSet_update_log
~Animation list~
01_idle
02_shot_start
02_shot_loop
02_shot_end
02_shot_all
03_shotS_start (Inplace/Rootmotion)
03_shotS_loop (Inplace/Rootmotion)
03_shotS_end (Inplace/Rootmotion)
03_shotS_all
04_beam_start (Inplace/Rootmotion)
04_beam_loop (Inplace/Rootmotion)
04_beam_end (Inplace/Rootmotion)
04_beam_all
05_chanting_start (Inplace/Rootmotion)
05_chanting_loop (Inplace/Rootmotion)
05_chanting_end (Inplace/Rootmotion)
05_chanting_all
06_chanting_start
06_chanting_loopA
06_chanting_middle(Inplace/Rootmotion)
06_chanting_loopB(Inplace/Rootmotion)
06_chanting_end(Inplace/Rootmotion)
06_chanting_all
07_force
08_combo
08_combo_attatchSKL_anim
09_football (Inplace/Rootmotion)
09_football_ball_anim
10_buff
10_buff_attatchSKL_anim
11_emote_spin (Inplace/Rootmotion)
12_emote_grace
[New added animations list]
caution_b
caution_f
caution_l
caution_r
run_f
run_fl
run_fr
run_start_bl (Inplace/Rootmotion)
run_start_br (Inplace/Rootmotion)
run_start_f (Inplace/Rootmotion)
run_start_l (Inplace/Rootmotion)
run_start_r (Inplace/Rootmotion)
dodge_b(Inplace/Rootmotion)
dodge_bl(Inplace/Rootmotion)
dodge_br(Inplace/Rootmotion)
dodge_f(Inplace/Rootmotion)
dodge_fl(Inplace/Rootmotion)
dodge_fr(Inplace/Rootmotion)
dodge_l(Inplace/Rootmotion)
dodge_r(Inplace/Rootmotion)
damage_b
damage_f
damage_large_b(Inplace/Rootmotion)
damage_large_f(Inplace/Rootmotion)
death
reset
jump_start
jump_falling
jump_land
run_f_end(Inplace/RootMotion)
run_fl_end(Inplace/RootMotion)
run_fr_end(Inplace/RootMotion)
BSrun_end(BlendSpace)
13_combo_1
13_combo_2
13_combo_3
13_combo_4
13_combo_5
※Inplace means that the rootmotion is disabled.
※Rootmotion means that the rootmotion is enabled.
Twitter https://twitter.com/AnimatorSakurai
Discord Sakurai#9325
If you have any question or problem, please contact me