VIDEO PREVIEW - https://www.youtube.com/watch?v=G4G_wmBTRSU
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Berserker - https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
Lizardman Assasin - https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 54 838, verts 34 284
Sword: tris 2 980, verts 1 707
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_SideArmor_L, u_SideArmor_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04, u_Cape_05, u_Cloth_01, u_Cloth_02, u_Cloth_03
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Sword
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Eyes, Armor, Sword
Body Skin have 3 Color Variations
Metal_01 have 3 Color Variations
Metal_02 have 3 Color Variations
Cloth and Cape have 3 Color Variations
There are two armor options - with Ornament and without Ornament
Eyes have 7 Color Variations
Sword Metal has 2 Color Variations
Sword Handle has 2 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
If you have any problems, please contact me evgeny_novozhilov@mail.ru