Version: V.1.1 for UE5.1 and V.1.0 for UE5.0 & 4.27
Watch a tutorial video: Watch
With the use of this powerful plugin, developers can now easily establish a connection between two Unreal Engine processes, enabling seamless communication and the transfer of vital data between them.
This plugin provides the ability to connect Unreal Engine processes within the editor, but also connect packaged Unreal Engine projects at runtime, allowing for the same level of communication and data transfer during the actual game or while testing in Unreal Engine, making it a versatile and valuable tool for developers.
Some example use cases that can greatly enhance the development process: Potential use cases include implementing anti-cheat measures, creating a custom game launcher, logging and tracking data, integrating with other tools, creating multiple viewports, and facilitating update processes for the game or application.
Looking to save some money? There's no need to spend big bucks on pricey freelancers to create a plugin. Instead, simply share your desired plugin on my Discord server and I'll add it to my to-do list. Let me help bring your vision to life without breaking the bank!
We are now featuring support tickets on our Discord server!
Discord Server: Join the official BrokenArm Studios Community Server
Documentation: View
Contact/Support: brokenarmstudios@gmail.com
Changelog:
Version 1.1 (May 4, 2023)
- Fixed a bug in which the code was causing a package error in UE5.1
Version 1.0 (Jan 8, 2023)
- Initial release with 5 nodes and 4 delegates