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This is a spawn system developed for the open world


This System:

Procedural Spawn Point

SpawnVolume(Ecosystem)

Respawn System(BetweenTime/Cave)

SpawnByProbability(anyAI)

SpawnByLayer(Include/UnInclude/Underwater)

CrewSpawn

Limit Max Spawn By Type



PS. All Spawn Code Run In Server , Client Will Do Nothing

The spawn system makes sure that when player in check range.

It's been made 100% in Blueprints and it's easy to read/expand upon.


Included in this package:

  • 4 Different Color Roaming AI(Use to identify the spawning layer)
  • A Example ProceduralFoliageSpawner(Use to spawn "SpawnPoint")
  • 3 Example SpawnPointLayer(Grass,Rock,Sand)
  • A Example Map

Technical Details

Features: 

  • Procedural Spawn "SpawnPoint" With ProceduralFoliageSpawner
  • Specify AI Can/Not Spawn Layer
  • Ecosystem: Volume To Set Spawn AI
  • Custom: You can independent set "SpawnPoint" Spawn Data as you want
  • Probabilistic Spawn
  • Specific AI Max Spawn Quantity In Map
  • Crew(team?)
  • Respawn By Time(Alone or Point(Cave))


Documentation: 中文 | English

Support : QQGroup-576751402

Demo: GoogleDrive

Number of Blueprints:4

Network Replicated: Yes

S
SakanaGame
All Assets by Author
9.86 
Platforms Windows 64-bit
UE Versions 5.1 - 5.2
Tags SPAWN, SPAWN SYSTEM, ECOSYSTEM, AISPAWN, OPEN WORLD
Release date 17.03.2023

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