This is a spawn system developed for the open world
This System:
Procedural Spawn Point
SpawnVolume(Ecosystem)
Respawn System(BetweenTime/Cave)
SpawnByProbability(anyAI)
SpawnByLayer(Include/UnInclude/Underwater)
CrewSpawn
Limit Max Spawn By Type
PS. All Spawn Code Run In Server , Client Will Do Nothing
The spawn system makes sure that when player in check range.
It's been made 100% in Blueprints and it's easy to read/expand upon.
Included in this package:
- 4 Different Color Roaming AI(Use to identify the spawning layer)
- A Example ProceduralFoliageSpawner(Use to spawn "SpawnPoint")
- 3 Example SpawnPointLayer(Grass,Rock,Sand)
- A Example Map