Features:
- 40 machine parts
- 8 modular environment props ( pilar, shelf, table, 2x wall, ceiling, floor, light
- Set dressing blueprint for simulating mesh physics and adding simulated meshes as static meshes to the scene
- CameraShake and light flicker blueprints
- 3 levels - 1 demo as seen in video and in images above, 1 overview of the assets, 1 info on using the spawner BP
Number of Unique Meshes: 48
Collision: yes, generated in engine
Vertex Count:
- 9 x 24 - 792
- 9 x 1264 - 1737
- 18 x 2017 - 4630
- 7 x 5335 - 8486
- 3 x 11586-17630
- 2x 19078 - 19427
LODs: No
Unreal 5 Naninte : Yes, enabled on metal part-meshes
Materials and Material Instances:
- 4 master + 1 master for info level material
- 10 instanced + 6 for info level
Number of Textures: 30 + 7 for info level
Texture Resolutions: 28x 4k and 2x 2K
Supported Development Platforms: Win / mac
Documentation: Includes info level with step by step images how to use the mesh spawner / or video HERE
Additional Notes:
Performance RTX 2060 Full HD / fullscreen PIE
- UE 4.19 - 120 FPS
- UE 5.0 - 120 FPS
Can I use my own meshes for the spawner: Yes, in spawner_BP details when it is dragged to the level, you can find dropdown list of the used meshes that can be deleted or replaced. Or, if you want to make changes permanent, then edit "meshes" array variable in Spawner_BP.