Demo.exe
Youtube flythrough
Pack features 3 Levels generated from real world data from Japan. Locations include Gunma, Haruna and Hakone regions known for windy roads in the underground drift scene also seen in various games, animation and motion films.
Included with the project are a few Houdini engine and BP tools for making such tracks from Landscape + Curve file inputs (in .obj format).
- Tracks length are 3km to 11km.
Custom tools:
- Road mesh + Landscape generation (auto snapping, banking, rails and walls generation), outputs Runtime Virtual Texture ready geometry, Unreal landscape + Unreal Engine curve
- Electricity posts + wires generator (from curve)
- BP tools for placing various props around level (physics presets, snapping to ground, scattering, rails/fences from spline tool, random signs, leaves etc. scatter around the road)
Other features:
- Runtime Virtual Texture tricks
- Paint layers for landscape: Soil, Rock, No grass mask, Asphalt (physical material support)
- Convex collisions
- Customizable material instances
- Props
- Landscape physical material paint mask
- Houdini HDA Generator to generate whole new track from OpenStreetMaps data (need to use blender to download it)
- Houdini HDA Generator to generate electricity poles with wires
Notes:
To use Houdini generators, you will need to acquire free Houdini Engine license from SideFX and download Houdini for Unreal plugin from official Houdini Plugin Github
To download Open Street Maps data of any road in the world use this tutorial for Blender (free addon)