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This is a modular level design kit that contains 35 meshes that have been carefully crafted for maximum fidelity using derived Z normal mapping to maintain performance. The meshes come equipped with customizable material instances with many options to tune them to your needs. The base textures are 4k resolution, and can be scaled to fit many different development needs and texel densities. 10cm or 5cm grid snapping is recommended for fast iteration and functionality.

Technical Details

Features:

  •  4-Layer tiling master material with Vertex Painting & Derived Normals - Details
  • Multi UV master material supports per mesh unique masks (UV channel 1) that blend with vertex painted mask
  •  Drag-and-drop walls aligned to the 10cm grid
  •  High quality 4k textures with 20.48px/m texel density per mesh

Number of Unique Meshes: 35

Collision: Custom & Auto-Generated

Vertex Count: 4 - 16, 530

LODs: (Yes/No) Auto-generated

Number of Materials and Material Instances: 4 materials and 28 instances

Number of Textures: 46

Texture Resolutions: 1024x1024, 2048x2048, 4096x4096

Supported Development Platforms:

Windows: Yes

Mac: No (Untested)

Documentation: Link

Important/Additional Notes: Please feel free to contact me with any questions or set-up help

19.54 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags PBR, PROPS, NoAI, ENVIRONMENTS, MATERIALS, MODULAR
Release date 13.11.2022

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