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Video1: Game Sequencer example

Video2: Showcase (Multi directional Lightning+sound)

Video3: Showcase (Uni directional Laser+sound)

Video4: Tutorial (How to Set Uni directional Lightning + Laser)


You can create any kind of lightning arc, and Laser effects.

Everything is customisable through Blueprint or Niagara systems: Arc shape/ Number of secondary Arcs/ Length/ Scale/ Thickness/ Colors/ Emissive/ Texture/ Sounds/ Diffraction/ Impact Sparks/ and more...


This is a robust time saver asset: You can use the Game ready blueprint to use an interaction between Lightning and Laser directly inside your game.

Add a simple Boolean to the Blueprint to set your player hurt/killed, only if one of the procedural lightning touches him (this system doesn't use kill box in order to get a better hurt/kill triggering precision).

Technical Details

Type of Emitters: CPU

Unique Niagara system: 45

Sound Waves: 155

Metasound: 27

Materials+Instances: 26

Textures: 23

Blueprints: 4

Supported Development Platforms: Windows/Mac

Documentation PDF: Link

SC
Studio Cloe
All Assets by Author
24.67 
Platforms Other, Windows 64-bit, Windows 32-bit, Oculus, MacOS, Linux, iOS, HoloLens 2, Android
UE Versions 5.1 - 5.2
Tags PROCEDURAL, NIAGARA, LIGHTNING, THUNDER, NoAI, REALISTIC, ELECTRIC, STYLIZED
Release date 21.05.2023

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