Video1: Game Sequencer example
Video2: Showcase (Multi directional Lightning+sound)
Video3: Showcase (Uni directional Laser+sound)
Video4: Tutorial (How to Set Uni directional Lightning + Laser)
You can create any kind of lightning arc, and Laser effects.
Everything is customisable through Blueprint or Niagara systems: Arc shape/ Number of secondary Arcs/ Length/ Scale/ Thickness/ Colors/ Emissive/ Texture/ Sounds/ Diffraction/ Impact Sparks/ and more...
This is a robust time saver asset: You can use the Game ready blueprint to use an interaction between Lightning and Laser directly inside your game.
Add a simple Boolean to the Blueprint to set your player hurt/killed, only if one of the procedural lightning touches him (this system doesn't use kill box in order to get a better hurt/kill triggering precision).