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This project contains 7 types of firework.

Each actor comes with a mesh and can be included as a normal item in your game.


All firework types have a parent class and a child class and are inheritated by an united interface.

You can create as many childs as you want with different own meshes.

Just adjust the positions in the child actor.


Call the "enchant" event on the specific firework actor.


Particle effects are niagara systems.


For more infos download one of the demos or watch the youtube demo.



Technical Details

Features:

  •  Cake firework
  •  2 normal explosive Firecrackers
  •  Spinning firecracker
  • Multi-explosive firecracker
  • Rockets
  • Volcano
  • Whistling firecracker


  • Demo map


Number of Unique Effects: 7

Number of Niagara systems: 16

Number of Blueprints: 16

Number of Unique Meshes: 11

Network Replicated: No - Replicate ready

LODs: No

Supported Development Platforms:

Windows: Yes

R
ReamoSystems
All Assets by Author
6.77 
Platforms Windows 64-bit
UE Versions 4.27, 5.1
Tags NIAGARA, ROCKET, FIREWORKS, NoAI, VFX, EXPLOSION, BLUEPRINTS, SPARKS, FIREWORK
Release date 27.12.2022

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