This project contains 7 types of firework.
Each actor comes with a mesh and can be included as a normal item in your game.
All firework types have a parent class and a child class and are inheritated by an united interface.
You can create as many childs as you want with different own meshes.
Just adjust the positions in the child actor.
Call the "enchant" event on the specific firework actor.
Particle effects are niagara systems.
For more infos download one of the demos or watch the youtube demo.