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Used to record and play player input to preserve a consistent test environment and help to adjustments such as vehicle configuration


Technical Details

Warning:

  • It's Implemented by tick, there will be accuracy issues. It won't be exact.

Features:

  • Recording player input
  • Play player input
  • Save the record to a file
  • Read records to a file

Code Modules:

  • FInputRecordModule[Runtime]

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows 11

Supported Target Build Platforms: Windows 11

Documentation: Unreal Plugin InputRecord | Wuguyannian

ExampleProject: ExampleProject5.1

Video: ExampleVideo

W
wuguyannian
All Assets by Author
6.70 
Platforms Windows 64-bit
UE Versions 5.1
Tags INPUT, GAMEDEV, TESTTOOL, DEBUGTOOL
Release date 24.12.2022

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