The IncludeShaders Plugin adds multiple shader folder mappings in your Project folder. so you will be able to create the Shaders folder inside your Project, Plugins folder, and in the Developers Directory.
Content of the Plugin:
Features:
Code Modules: IncludeShaders module = Runtime
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation:
The Documentation can be found inside the Material (M_ReadShaderFiles) as a comment or and the extended version can be found in the ReadMe.txt file at the root of the plugin folder.
Important/Additional Notes:
this plugin is intended for developing shaders, the final version of your shaders might need to be stored in the engine folder to support all platforms. Also, the shader mapping in the developer and plugin folders need to be supported for your project. The Developer's folders won't get cooked by default.
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