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The IncludeShaders Plugin adds multiple shader folder mappings in your Project folder. so you will be able to create the Shaders folder inside your Project, Plugins folder, and in the Developers Directory.

Technical Details

Content of the Plugin:

  •  1x Material with Example setups for including Shader files
  • 3x Example *.usf shader files with code for testing
  • Source files for the plugin


Features:

  •  creates Project/Shaders/ mapping if folder existed otherwise Project/ mapping is added. use /Project/"name of .usf or .ush file"
  • creates Project/Plugins/IncludeShaders/Shaders mapping. use /IS/"name of .usf or .ush file"
  • creates Project/Content/Developers/"CurrentUsername"/Shaders mapping. use /Developer/"name of .usf or .ush file"
  • creates Project/Plugins/"Path to shaderfile" mapping. use /Plugins/"path to the .usf or .ush file to include"
  • creates Project/Content/Developers/"Path to shaderfile" mapping. use /Developers/"path to the .usf or .ush file to include"
  • the plugin checks if the mapping path exists if not the shader mapping is skipped.

 

Code Modules: IncludeShaders module = Runtime

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64


Documentation:

The Documentation can be found inside the Material (M_ReadShaderFiles) as a comment or and the extended version can be found in the ReadMe.txt file at the root of the plugin folder.


Important/Additional Notes:

this plugin is intended for developing shaders, the final version of your shaders might need to be stored in the engine folder to support all platforms. Also, the shader mapping in the developer and plugin folders need to be supported for your project. The Developer's folders won't get cooked by default. 


P
PeterAnkermann
All Assets by Author
9.77 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags USF, INCLUDE, CODE PLUGIN, SHADER
Release date 19.03.2022

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