Ends Today: Save up to 95% on the Time Travel Mega Bundle!

Coding your own marketplace is harder than you might think. For the price of lunch, save yourself weeks of dev and debug time. The system is engineered to support both purchasing from an in-game catalog or selling from the player inventory. Install these blueprints in your project and get right to work designing your items and customizing the display widgets. The blueprints have numerous comments to help you get up to speed quickly and the system supports functions like checking player inventory for space and money. Additionally, there is a filtering system so that users can filter out items as needed. The system has several demo functions showing how to do this, how to populate the market, and populate the 'sell' screen. Finally, the system has customizable elements like monetary units (Gold Pieces, Dollars, etc.) and units of measure for certain items. See the demo video here (art not included but available on the Epic marketplace): https://www.youtube.com/watch?v=XZ6PoaX7-qU

Technical Details

Features:

  •  Easy to use market setup with helper functions.
  •  Supports buying and selling operations.
  •  Market items are separate widgets that can be re-designed for your specific game look.
  • Filtering system to sort items at a button press.
  • Checks player data and adjusts money and inventory space.
  •  Helpful documentation

Number of Blueprints: 8

Input: Mouse

Network Replicated: NA

Supported Development Platforms:

Windows: Yes

Mac: Unknown

Documentation: https://docs.google.com/document/d/1FI07Xh3JLkZPRhx-nOhFKZAsVY15clsJmmnzbJhMhRo/edit?usp=sharing


Built in Unreal Engine v.5.1

RG
Raven Gate
All Assets by Author
14.80 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 5.1
Tags MODULAR, BLUEPRINTS
Release date 31.12.2022

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery