The side heads of the Hydra can be cut off in combat. How this mechanism works is presented in the demo script.
The asset also contains a version of the hydra without heads-cutting feature (solid skeletal mesh).
Update v2.0 notes:
The asset now contains a new version of the hydra model (with a new, more detailed texture set)
Head growth function implemented (to activate this function, use the buttons 9, 0, -, = on the demo scene)
Added ability to grow two heads instead of one (side heads only)
Demo scene note:
A. Please ensure what bindings for Jump, MoveForward, MoveRight, TurnRate, Turn, LookUpRate and LookUp actions were set in project input settings to control the mimic movement in demo scene. You can import controls from the starter assets if you want.
B. UE5 may need to use the "p.Chaos.Solver.SleepEnabled 0" console command for proper tail physics.
Video presentation: https://youtu.be/TezkbeYAjVg
Video v2.0 update : https://youtu.be/PCo4W6CBXDc
Technical Details
Rigged:(Yes)
Rigged to Epic skeleton:(No)
Animated:(Yes)
Number of Animations: 26
2xIdle
1xWalk
1xWalkBack
1xWalkRight
1xWalkLeft
1xRun
4xTakeHit
2xDeath
6xAttack
1xBlock
1xJumpStart
1xJumploop
1xJumpEnd
1xDodge
1xRage
1xDizzy
Animation types (In-place): 25
Number of characters: 1
Number of Materials and Material Instances:1/3
Number of Textures: 6
Texture Resolutions: 4096
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