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Gameready model of hydra (with cut off heads feature) for fantasy game

Technical Details

The side heads of the Hydra can be cut off in combat. How this mechanism works is presented in the demo script.

The asset also contains a version of the hydra without heads-cutting feature (solid skeletal mesh).


Update v2.0 notes:

The asset now contains a new version of the hydra model (with a new, more detailed texture set)

Head growth function implemented (to activate this function, use the buttons 9, 0, -, = on the demo scene)

Added ability to grow two heads instead of one (side heads only)


Demo scene note:

A. Please ensure what bindings for Jump, MoveForward, MoveRight, TurnRate, Turn, LookUpRate and LookUp actions were set in project input settings to control the mimic movement in demo scene. You can import controls from the starter assets if you want.

B. UE5 may need to use the "p.Chaos.Solver.SleepEnabled 0" console command for proper tail physics.


Video presentation: https://youtu.be/TezkbeYAjVg

Video v2.0 update : https://youtu.be/PCo4W6CBXDc

Technical Details

Rigged:(Yes)

Rigged to Epic skeleton:(No)

Animated:(Yes)

Number of Animations: 26

2xIdle

1xWalk

1xWalkBack

1xWalkRight

1xWalkLeft

1xRun

4xTakeHit

2xDeath

6xAttack

1xBlock

1xJumpStart

1xJumploop

1xJumpEnd

1xDodge

1xRage

1xDizzy


Animation types (In-place): 25

Number of characters: 1 

Number of Materials and Material Instances:1/3

Number of Textures: 6

Texture Resolutions: 4096

35441 verts

54.28 
Platforms Windows 64-bit, Windows 32-bit, MacOS
UE Versions 4.25 - 4.27, 5.0 - 5.2
Tags SNAKE WYVERN, MONSTER, HYDRA, NoAI, FANTASY, ANIMATED, RIGGED, DRAGON, BOSS
Release date 02.05.2023

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