Ends Today: Save up to 95% on the Time Travel Mega Bundle!

This plugin provides representation of hand on devices supporting hand tracking via OpenXR. Hand tracking data is used to update pose of skeletal mesh. Each finger bone of model is scaled accurately to fit tracked data.

Note 1: Currently, it works only with HoloLens 2, because Quest 2 doesn't stream hand tracking data via OpenXR interface.

Note 2: The plugin is intended to use with full-fledged hand tracking, and not hand pose prediction by sensors of VR motion controller.


Demo Video

Technical Details

Features:

  • very easy to setup
  • supports skeletal meshes with custom skeleton
  • sources included
  • work in native packaged projects as well as OpenXR Holographic Remoting

Code Modules:

  • HoloHandsTracking (Runtime)
  • HoloHandsUncooked (UncookedOnly)

Number of Blueprints: 0

Number of C++ Classes: 1 (HoloHandSkeletalMeshComponent)

Network Replicated: Yes

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64, HoloLens 2 (Windows Holographic)

Documentation: [DOC]

Example Project: [5.1]

YNK
Yuri N Kalinin
All Assets by Author
75.94 
Platforms Windows 64-bit, HoloLens 2
UE Versions 5.1 - 5.2
Tags MIXED REALITY, HOLOLENS 2, HANDS
Release date 10.12.2022

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery