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Please note that this product is included in Hitbox Reaction and Parry Attack System.
With a flexible design in mind, you can set Hitbox trace (hit detection) per each animation and alternate between different sockets/bone names using an AnimNotify State.
Hitbox Component will enhance your gameplay design in a timely fashion.
UPDATE 0.1
Added trace types: Line, sphere, box. (You are able to switch between traces on the same animation, or set different trace type for each animation).