Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Sizes: 4096x2048, masks of various sizes ranging from 256x128 to 1024x512
Collision: Yes,custom
Vertex Count: 662-2485
LODs: None
Number of Meshes: 12 static, 12 skeletal
Number of Materials and Material Instances: 2 master materials, 12 material instances
Number of Textures: 48 (Albedo+Roughness, Normal, Ambient Occlusion, Metallic/Mask)x12 each
Intended Platforms: Desktop
Platforms Tested: Desktop
Documentation Included: No