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Highpoly rubble - Photogrammetry based props and materials

This is a comprehensive pack of handcrafted 48 ( + 11 grass ) assets done from photogrammetry on really high-resolution camera and sharpest lens.


Pack consists of 20 universal and easy to place rubble meshes with high polycounts for good shadowing and overall detailing. Also pack includes absolutely sharp tileable materials for various sets and scenarios.

There are mud, sand, soil cuts, brick walls, stonewalls, asphalt and more useful stuff, complete with true height to have contact shadows and proper PDO working on them.

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Al the assets were done from my own photogrammetry, so they are really unique.


Naming convention is : 

_D.png - base color , _N.png - LOD03 Normal , N_LOD00-02 - respectively to mesh name, RHA.png - Roughness, Height, AO in their respective channels.


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Technical Details

Features: (Please include a full, comprehensive list of the features of the product)


  • 20 Rubble meshes
  • 28 tileable materials
  •  11 grass types ( plus variations )
  • Contact Shadows PDO function


Number of Unique Meshes: 83 ( 43 grass, 20 rubble meshes , 20 rubble lowpoly meshes )

Number of textures: 227

Collision: Automatically generated

Vertex Count: 1.1 kk per highpoly mesh, 12k for lowpoly versions of them . grass - 400-700 tris.

LODs: Yes ( automatic for grass, separate lowpoly for rubble )

Number of Materials and Material Instances: 3 Materials, 81 material instances

Texture Resolutions: 1k , 2k , 4k


Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: use as is

U3
UNIT 3Dscan
All Assets by Author
14.65 
Platforms Windows 64-bit, MacOS
UE Versions 5.0 - 5.1
Tags PBR, PILES OF RUBBLE, PROPS, REALISTIC, NoAI, ENVIRONMENTS, MATERIALS, CITY, RUBBLE, HIGHPOLY, PHOTOGRAMMETRY
Release date 02.03.2023

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