Export PNG is now available for 4.26 and 4.27! You will need it to export heightmaps from this kit! You can use Export PNG for UE4.27, and import it into the landscape/heightmap importing area of the editor as of now, you just CAN NOT yet export your PNGs FROM UE5, that has to be done in one of the other lower versions, like 4.27, 4.26... whatever the HeightMaps Pack is built for. Yes, you can export from 4.27, edit up the heightmap and reimport it into UE5's landscape editor, and it will work. I personally tested that and all packs are now in the process of moving to UE5 releases as well.
100 - 8129 x 8129 heightmaps, great for your Sci-Fi game, a moon base or whatever you need. These maps are massive, spanning about 5 miles across! It is a more exotic heightmaps collection, using new algorithms and device setups to bring you worlds you never seen before.
Also, as I always state.... THIS IS NOT JUST ANOTHER HEIGHTMAP PACK, each heightmap takes me an average of 18 to 22 minutes render time, plus 30-60 minutes each to get the look of what I am shooting for on that heightmap. I do not just 'randomize maps' in hopes of a good output, I actually take the time on the backend to make sure my heightmaps are as perfect as possible even before they land in your project.
You can use these maps for many game types like Sci-Fi FPS, RTS, 3rd person shooter, top down and so many others. I give you the maps, you just need to make them into what you need for your game! I have the hard part covered for you. This pack is a huge time saver on your project!