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The main thing of the character is a physical locomotion with hands. You can walk, run, jump, etc.

The character has two additional mechanics: grabbing and climbing.

All mechanics has many parameters you can customise for yourself (check settings list).

Preview: Example of work\Setup\Instructions

Demo build: 4.27

Technical Details

FEATURES:

  • Easy to use
  • Customisable
  • Unique locomotion
  • Few additional mechanics
  • Haptic feedback effect


SETTINGS:

LOCOMOTION

  • Body mass
  • Body linear damping
  • Air resistance velocity
  • Air resistance force
  • Air resistance exponent
  • Walkable angle (not av. for ue5)
  • On/Off Landing slide (not av. for ue5)
  • Landing slide time
  • On/Off Jump height limit
  • Jump max height
  • On/Off Move assist
  • Angle to assist
  • Move assist multiplier
  • On/Off Fall damping
  • Fall damping
  • Falling speed threshold
  • On/Off Haptic feedback effect
  • Haptic effect strength (Slide)
  • Haptic effect strength (Hit)

CLIMBING

  • On/Off Climbing mechanic
  • On/Off Climbing stamina
  • Max stamina value
  • Stamina decrease rate
  • Stamina recovery rate
  • Stamina sleep time to recovery

GRABBING

  • On/Off Grabbing mechanic
  • Drop/Disconnect by hit (PickableActor_BP)
  • Hit strength to drop (PickableActor_BP)


Number of Blueprints: 2

Number of Materials: 4

Number of Meshes: 5

Input: VR

Network Replicated: No

Supported Development Platforms: Windows

Documentation: Video

PD
Pickle Drgs
All Assets by Author
77.45 
Platforms Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags VR CHARACTER, CHARACTER MOVEMENT, CHARACTER, NoAI, VR, LOCOMOTION, OCULUS, MOVEMENT, PHYSICAL, HTC VIVE
Release date 16.04.2022

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