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Recent Updates:
05/22/2021 Update: Added 1 New Groom (Dreadlocks Preview Coming Soon)
04/22/2021 Update: Added 1 New Groom & "Low Poly" version of most grooms
03/22/2021 Update: Added 3 New Grooms
02/22/2021 Update: Added 3 New Grooms, 1 New Styles
01/07/2021 Update: Added 1 New Style
01/05/2021 Update: Added 3 New Grooms, Added 1 New Style
This package has 16 unique hair style grooms. 5 of those have multiple parts which are described below. The groom system allows cutting the hair, which can be used to create additional hair styles other than what this package displays.
- Female Long Hair [Two Separate Styles]
- Hair Behind Shoulders [a]
- Hair Over Shoulders [b]
- Female Long Hair Middle Part [Two Separate Styles]
- Hair Behind the Ears [a]
- Hair Over the Ears [b]
- Female Pony Tail Hair (Three Separate Grooms)
- Base Head Cap Hair [a]
- Back Hair [b]
- Small Back Hair [c]
- Male Short Hair (Two Separate Grooms)
- Side Hair [a]
- Top Hair [b]
- Female Short Hair [Two Separate Styles]
- High Clump [a]
- Low Clump [b]
- Female Short Hair Bangs
- Male Long Hair
- Male Short Sleek Hair
- Male Mullet Hair
- Female Wavy Hair
- Female Curly Hair
- Female Over Shoulder Hair
- Mohawk
- Dreadlocks
- Mustache
- Beard
NOTE: Binding is not necessary for the product to work correctly. All you need to do is drag the hair to the character, size it appropriately and attach it to the head bone. That's it. If there is some ultra specific reason to need binding, please send a support email, and we can discuss generating the Xgen Maya files for your specific character (ANY groom must be setup for your specific character using Maya Xgen to enable binding in unreal engine currently)