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The Global Variable System is a intuitive Gameplay Tag based tool for storing global variables and using them everywhere across your Blueprints. It supports many generic variables types like float, vector, string, enum etc. You can also save complex structs by using global objects.


Documentation

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Technical Details

Features:

  • Set and Get variables everywhere across your Blueprints
  • Use global objects for more complex data like structs
  • Simply use Gameplay Tags as variable identifier
  • Set default values in the project settings for generic variable types
  • Bring more order to your project when using variables across different Blueprints


Code Modules: Global Var System, Global Var Editor

Number of C++ Classes: 12

Network Replicated: No(Supported indirectly)

Supported Development Platforms: PC, Mac

Supported Target Build Platforms: All

MH
Michael Hegemann
All Assets by Author
19.17 
Platforms iOS, Windows 32-bit, Linux, MacOS, Windows 64-bit, Android, Oculus, Other
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags STATIC VARIABLES, ORDER, VARIABLES SYSTEM, VARIABLES, BLUEPRINTS, GLOBAL VARIABLE, GLOBAL
Release date 12.12.2021

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