Dynamically draw a fog that hides part of the map, enemies are only revealed when the player or its allies see them.
Plug & Play
- Ready to use GameMode, GameState, Controller and Character
- Multi Team support
Fully Replicated
- Conditional Replication for clients: Enemy actors are only replicated if it is visible
- Cheat prevention: clients do not know about enemy actors until visible
Dynamic
- Faction change
- Vision Sharing
- Obstacle
- Unlimited Number of Teams
Fast C++ Implementation
- Multi-threaded
- Fully exposed to blueprints
- Fully extendable in C++ and Blueprints
- Stress tested with 500 pawn!
128 Height level
Configurable Fog Resolution
Examples included
- Minimap
- Full Playable demo