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Dynamically draw a fog that hides part of the map, enemies are only revealed when the player or its allies see them.



Plug & Play

  • Ready to use GameMode, GameState, Controller and Character
  • Multi Team support

Fully Replicated

  • Conditional Replication for clients: Enemy actors are only replicated if it is visible
  • Cheat prevention: clients do not know about enemy actors until visible

Dynamic

  • Faction change
  • Vision Sharing
  • Obstacle
  • Unlimited Number of Teams

Fast C++ Implementation

  • Multi-threaded
  • Fully exposed to blueprints
  • Fully extendable in C++ and Blueprints
  • Stress tested with 500 pawn!

128 Height level

Configurable Fog Resolution

Examples included

  • Minimap
  • Full Playable demo

Technical Details

Features:

  •  Fully Replicated Fog of War
  •  Dynamic Team Change
  •  128 Height Levels
  • Configurable Fog Levels
  • Support multiple Teams (2-64)


Code Modules:

  •  GKFogOfWar (Runtime Plugin)
  •  GKFogOfWarShader (Runtime Plugin)


Number of Blueprints: 54

Number of C++ Classes: 26

Network Replicated: Yes

Supported Development Platforms: Windows 64 / Linux 64

Supported Target Build Platforms: Windows 64 / Linux 64


Useful Links

Game Demo

Bug Tracker

Documentation

Youtube Channel

Discord Server

Twitter

49.34 
Platforms Windows 64-bit, Linux
UE Versions 4.27, 5.0 - 5.1
Tags RTS, NETWORKED, CHARACTER, MATERIALS, MOBA, BLUEPRINTS
Release date 02.01.2023

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