Features:
- Realistic props, materials and foliage
- Modular pieces which snap with seamless tiling.
- Vertex painting materials on modular pieces to break the tiling - water puddles, damage and dirt.
- Materials have parameters to tweak roughness, tinting, etc.
- Foliage with trunk, branch and leaf wind.
- Foliage material has parameters to change wind intensity.
- Channel packed occlusion,roughness and metallic/subsurface mask map
- Light maps included.
Number of Unique Meshes: 84
Collision: Yes automatically generated , custom where needed.
Tri Count: 16 to 37998 tris.
LODs: Base LODs and some auto generated.
Number of Materials and Material Instances: 20
Number of Textures: 148
Texture Resolutions: upto 4096 X 4096
Supported Development Platforms: Windows, Mac, PlayStation, Xbox
Documentation: NA
HDRI from polyhaven.com/hdris
Important/Additional Notes:
- use same value of wind intensity on the trunk, branch and leaf materials of foliage to work properly.
- vertex painting R,G,B channels are for water puddles, damage and dirt respectively.
- while vertex painting low brush strength will help blending material nicely.
- car asset doesn't include interiors.
For any queries and issues mail at colgonstudios@gmail.com