Know your players, don't guess. With this game telemetry plugin you will have the data to back up your design decisions and iterate your features based on recorded telemetry.
This will help you achieve a high level of confidence in the actions to take and changes you want to make to your game. If you ever found yourself in a situation where you knew something doesn’t work as intended, something about your design or your layout felt off, or worse, caused a lot of frustration and yet you still couldn’t put your finger on what that something was exactly, then this plugin is for you.
Features:
- Record any event when and where it happened via Blueprints or C++, the choice is yours.
- Every event can be associated with a specific player. Ideal for online matches.
- Load the recorded data into the editor, via the Telemetry Widget
- Display your player movements as lines in the world to track their movement.
- Determine where players died most, who killed them and where the killer has been.
- Display any number of events you recorded as a heatmap. Whether that’s player paths, deaths, respawns or skills used.
- Filter what you see per player
- Filter what you see per event type
- Comes with all its code so you can define and record your own events that match your games needs
- All events are stored as JSON data and can be easily imported into your favorite spreadsheet software to create statistics, provided that that software supports JSON imports.