Features:
- 360 FPP animations for 5 different weapons
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Characters: 1 - Default UE4 Mannequin
Number of Animations: 360
Animation types: In-place FPP
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: https://www.kubold.com/downloads
Important/Additional Notes:
Those are FPP animations only, legs are often not animated and not to be shown, except if needed (for kick or slide for example). Attach the camera directly to the head bone and weapons to right hand bone. Spear and shield are an exception - attach them to the left hand bone, not right.
I strongly recommend using characters rigged to Epic skeleton when using those animations, but if your FPP character has a different skeleton and you need to retarget the motions, using IK on the hands, to stabilize them on the weapon grip, might come in handy.
FBX source files can be found in ...Content\FPPMeleeAnimset\SourceFiles\SourceFiles.zip (zip files are not visible in Editor, access outside of Editor).