Video 1 [ Blimp Demo ]
Video 2 [ Hot Air Balloon Demo ]
Documentation
Flyable Blimp & Hot Air Balloon vehicles with sound effects using MetaSounds. Both using skeletal meshes with animation blueprints. Vehicles features include camera switching, camera rotation, animated cockpit, player enter and exit function. Vehicle materials instances can be edited to customize interior and exterior colors.
Also, there is a Hot Air Balloon Spawner blueprint that spawns a user specified number of instances with random rotation, location, scale and set of colors. Each balloon randomly lights up for a few seconds.
If you have Substance 3D for Unreal Engine plugin enabled, you can customize the color id SBSAR parameters to generate different patterns. (see video 2). Otherwise, there are 3 default color id textures included.
Features:
- Drivable/Flyable Blimp & Hot Air Balloon
- Engine/Propeller/Burner/Ignition/Ambient Sounds (MetaSounds)
- Large demo scene
- Optimized for games
- Network Replicated
- First/Third person view, camera switching and rotation
- Implemented fully in Blueprints
- Reusable flying system using actor components
- Detailed & Animated Cockpit
- Hot Air Balloon random instance spawner blueprint
- Sbsar ColorID generator (for hot air balloon color patterns)
- Assets Built with AAA Quality
- 4K Textures
- Channel packed Roughness/Metalness/AO
- Custom Collision (Optimized Physics Assets)