1.2 Patch notes
Tiles
- Added Stairs & Lamps to the Content Library
Gameplay Features
- Added Multi Floor Support
- Added Actor Attaching (Used for attaching tiles to the floor it's placed on. As a result, this will influence the attached tiles I.E. Destroying the floor will destroy any attached tiles with it. This tries to avoid floating tiles)
- Added Custom Class Tile Support (This allows for usage of classes as tiles. The new lamp tile uses this as an example for a light source)
- Added Blueprint Function Library (Used for current and future general functions)
UI Elements
- Added new controls to Edit Bar (Add and Remove Floor)
- New Floor UI Element (Current Floor Indicator)
- Reworked Content Library selected asset functionality (Now uses blueprint actor data to decide if an asset is selected instead of only if it's clicked on)
Other
- Cleaned up some blueprint classes
Description
Advanced Floorplan & Building Framework. Floorplan Framework targets a more minimalistic and efficient way of the standard building system. Features like Drag placement and Tile editing provides the user with a perfect tool set to create flawless floorplans.
Video Demo
Playable Demo
Development Roadmap
Additional Notes
Basic understanding of the unreal blueprint system will help but is not necessary
Feel free to reach out for assistance - bytecanvasdesigns@gmail.com
Please notify me of any bugs found related to Floorplan Framework and I will fix it asap - bytecanvasdesigns@gmail.com