A more detailed description for each model will be added below in the link to the product already on display.
on all models, an epic skeleton was used with additional bones
Rigged to Epic skeleton ; extra bones : unrealjoint127_R, unrealjoint128_R, unrealjoint129_R, unrealjoint123_R, unrealjoint124_R, unrealjoint125_R, unrealjoint135_R, unrealjoint136_R, unrealjoint137_R, unrealjoint131_L, unrealjoint132_L, unrealjoint133_L, unrealjoint131_R, unrealjoint132_R, unrealjoint133_R, unrealjoint135_L, unrealjoint136_L, unrealjoint137_L, unrealjoint127_R1, unrealjoint128_R1, unrealjoint129_R1, unrealjoint123_R1, unrealjoint124_R1, unrealjoint125_R1
#3 - set texture
Animation #14 ; atak -3, atak_spell - 2, death - 2, idle - 2, impakt -2, jump -1, runinng - 1, walk -1
Vertex counts of characters: 17906
Texture Resolutions: (head 2048 bodi 4096) end bonus head end bodi 8K.
In the project, there are 4 assembly options for the model, 2 of them have a face morph and the model is modular. The model is equipped with an epic skeleton with additional bones for the tail and hair, and 3 textures were also made for the model
Rigged to Epic skeleton; extra bones: unrealhair_1_1_M/unrealhair_2_1_M/unrealhair_3_1_M/unrealsting_1_M/unrealsting_2_M/unrealsting_3_M/unrealsting_4_M/unrealsting_5_M/unrealsting_6_M/unrealsting_7_M/unrealsting_8_M/unrealsting_9_M/unrealsting_10_M/unrealsting_11_M
Animation types (19/0):
Vertex counts of characters: 36071
Texture Resolutions: (head x 4096 bodi x 4096 armor x 4096 eyelashes x 1024)
in the model 2 options for the head and 4 options for a set of unique textures
Rigged to Epic skeleton: extra bones: wings_R_1,wings_R_2,wings_R_3,wings_R_4,wings_R_5,wings_R_6,wings_R_7,wings_R_8,wings_R_9,wings_L_1,wings_L_2,wings_L_3,wings_L_4,wings_L_5,wings_L_6,wings_L_7,wings_L_8,wings_L_9,tendril_L_1,tendril_L_2,tendril_L_3,tendril_L_4,tendril_L_5,tendril_R_1,tendril_R_2,tendril_R_3,tendril_R_4,tendril_R_5
Animation types (26/0):
Vertex counts of characters: bodi_1-17394; bodi_2-26238; wings-5936;
Texture Resolutions: (bodi x4096 headx2048 wings x2048)
There are 3 basic grids in the project; 1. mesh of a humanoid bee ( girl ) with blend shapes.
2. mesh of a humanoid bee with a bee head
3. mesh of a humanoid bee without blendshapes ( girl ).
The project has 3 sets of unique textures
Rigged to Epic skeleton: Extra bones: wings_b_r_1,wings_b_r_2,wings_b_l_1,wings_b_l_2.
Animation types (26/0):
Vertex counts of characters: 34668
Texture Resolutions: (bodi x4096 head x2048)
In model 3 of a set of unique textures, it is possible to replace the monster's head with the girl's head. The model can also remove the wings
Rigged to Epic skeleton: Extra bones: wingR3, wingR4, wingR5, wingR, wingR1, wingR2, wingL, wingL1, wingL2, wingL3, wingL4, wingL5, unrealJaw_M, tendrilR, tendrilR1, tendrilR2, tendrilR3, tendrilR4, tendrilR5, tendrilR6, tendrilR7, tendrilL, tendrilL1, tendrilL2, tendrilL3, tendrilL4, tendrilL5, tendrilL6, tendrilL7
Number of Animations: 21
Vertex counts of characters: 25227
Texture Resolutions: (bodi x4096 head x 4096 weapons x 2048)