Join our Discord to get the latest updates, news, and support.
-----------------------------------------------------------
Reviews:
Review from JSFILMZ
🎬 Watch Showcase
🎮Play Demo
📝 Read Asset Pack Documentation: Documentation
Our latest Megapack collection for Unreal Engine is here, and this time we are taking you back to Feudal Japan. This is our most extensive library of high-quality, customizable assets inspired by the architecture and culture of Feudal Japan. The team at Meshingun Studio worked hard to create a beautiful and functional collection.
One of the main focuses of this pack is the ability to easily customize and modify the assets to suit your specific needs. The modular assets are designed to snap to the grid for easy assembly, and the master materials allow for global modification of parameters.
In addition to being aesthetically pleasing, this pack has also been optimized for game development. The meshes, tools, and shaders have been carefully optimized to ensure smooth performance.
The theme of this pack is inspired by the unique architecture of Feudal Japan, with a focus on the everyday items used by merchants during this time period. Expect to see a variety of structures, including temples, vegetation, and merchant
shops, all with a distinctly Japanese flair.
➤With more than 400 assets and prefabs, this is the largest library of high-end quality assets.
➤ Nanite & Lumen Compatible
➤ Vast modifiability and customizability, along with handy blueprints, decals, and tools.
➤ All the modular assets in this pack are snappable to the grid for easy assembly.
➤ Our master materials are some of our most valuable assets which you will get for free in this pack.
➤ The master materials give the user easy access to modify parameters globally.
➤ Pre-arranged prefabs to allow you quickly set dress your environment.
Disclaimers:
-This product supports Nanite and Lumen for Unreal Engine 5.0+ (How to enable Lumen in your project)
Note: Depending on your system spec, you can turn on hardware raytracing. (Explained in the doc above, search for hardware raytracing)