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Top down shooter code template. Contains auto-instancing, simple collision resolver and custom movement.

Designed for a large number of enemies.

Used 2D space to move (no height). Using height is possible, but not recommended.


| You can test it here (builds for windows on ue4 and ue5).

| Watch it on YouTube.

| Our Discord for support.

Technical Details

Features:

  • All meshes of the same type will be grouped into an Instanced Static Mesh automatically, making the game use less draw calls.
  • Implemented its own simplified movement system for enemies, which calculates the reaction to collisions and uses navigation.
  • The template is almost finished game and easily expandable.

Code Modules:

  • TopDownShooterTempl - Runtime.

Number of Blueprints: 8 (4 for demonstration, 2 for camera shake and 2 for UI).

Number of C++ Classes: 17

Network Replicated: No

Supported Development Platforms: Desktop.

Supported Target Build Platforms: Tested for Win64, but must work for any desktop.


Documentation.

F
FirstContent
All Assets by Author
6.77 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags TEMPLATE, NoAI, SHOOTER, THEONRD, TOPDOWN SHOOTER, CODE PLUGIN, TOPDOWN
Release date 11.11.2022

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