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Converts multiple spline meshes into a procedural mesh. This can increase performance enormously. 

All procedural mesh functions are retained.

The more segments that are used, the better the performance.

Works at runtime and in the UE Editor.


We did performance testing with an AMD 5800x, Geforce 3060ti, Win64. (sample project included). 

4800 segments SplineMesh: 25 FPS

4800 segments ProceduralSplineMesh: +180 FPS (7x better)


ProceduralSplineMesh spawn and changes are very fast in editor and cook. It is easy to use.

Full C++ and Blueprint support. Multi-Thread support

Technical Details

Features:

  •  Easy to use in C++ and BP
  • 3 C++ and BP functions
  • Converting spline meshes into a procedural mesh
  • Multithreading support
  • Convert spline mesh parameters to procedural mesh without having to create a spline mesh first.
  • Demo-Level and Blueprint sample included

Code Modules:

  • FasterSplineMesh / Runtime

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android-(UE5.00+)

23.96 
Platforms Windows 64-bit, Android
UE Versions 4.27, 5.0 - 5.1
Tags SPLINEMESH, SPLINE, BLUEPRINTS, FAST, CODE PLUGIN, MULTI THREAD, PERFORMENCE, OPTIMIZATION
Release date 20.03.2023

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