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This project provides a blueprint for transforming any model into toy bricks. Users can customize their own toy bricks styles. The project includes three preset toy bricks styles by default, such as classical toy bricks, polyomino blocks, and pure blocks.


This blueprint has complete documentation, step-by-step analysis, and algorithm description.

Each step of the generation process can be visualized and the user can clearly see the flow of the algorithm.


The style of the blocks and the rules for combination can be highly customized.


By default there are three toy bricks styles, each containing the following pre-defined assets and pre-defined combination rules.

Classic toy bricks style:

  • 2x1x1 squares
  • 2x2x1 squares
  • 1x1x1 slope
  • 1x1x1 square
  • 1x1x0.5 half square


Polyomino style:

  • 4x1x1 Dash
  • 2x3x1 L-Gun
  • 2x3x1 R-Gun
  • 2x3x1 L-Snake
  • 2x3x1 R-Snake
  • 2x2x1 Square
  • 3x2x1 T-Shape


Voxel style:

  • 1x1x1 Round Cube


Notes & Disclaimers:

  • This project can be used in UE 5.0 and 5.1.

Technical Details

Features:

  •  A voxelizer blueprints that can turn any mesh into voxels (includes color)
  •  A toy bricks generator that can turn any mesh into toy bricks style, and customizable.
  •  3 toy bricks style and their combination rules.

Number of Blueprints: 8

Number of StaticMeshes: 27

Input: None

Network Replicated: None

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Full documentation inside the project.

CY
CHENGZHONG YU
All Assets by Author
19.54 
Platforms Windows 64-bit, MacOS, Windows 32-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags GENERATOR, NoAI, PROCEDURAL MESH, BLUEPRINTS
Release date 17.02.2023

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