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Logging is an important part of any product development. Now you can use the full power of blueprint logging.

Configure and declare logs, change the verbosity of logs from the editor without editing configuration files. Automatically display warnings and errors from logs, and more!


Blueprint logs are built on engine logs and work exactly the same as if you did it in C ++


Discord Channel for support and questions


Documentation: Link

Trailer: Link

Example project: Link

Technical Details

Features:

  • Full access to logs from blueprints
  • Declare log categories from the editor
  • Change default log verbosity from the editor
  • Print log to screen in manual and automatic modes
  • Tracklogs of certain verbosities and display a message on the screen in automatic mode




Convenient log function and node

  • used ue function to logs from blueprints(as in c++)
  • pick log category from a dropdown list with searchable and filterable window
  • pick log verbosity
  • add caller object name to log message
  • add function name to log message
  • custom compile-time check log category
  • print logs to screen



UE5 support


Code Modules:

  •  Extended Logs (Runtime)
  •  Extended Logs Developer (Runtime)
  •  Extended Logs Editor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 10

Supported Development Platforms: All Platforms

Supported Target Build Platforms: All Platforms


Documentation: Link

Example project: Link

AS
Alexander Shumeyko
All Assets by Author
33.55 
Platforms Other, Windows 64-bit, Windows 32-bit, Oculus, MacOS, iOS, Linux, HoloLens 2, Android
UE Versions 4.27, 5.0 - 5.2
Tags EDITOR TOOLS, EASY SETUP, SLATE, EDITOR TOOL, SYSTEM, LOGS, BLUEPRINTS, EXTENDED FUNCTIONS, LOGGING, EASY TO USE
Release date 09.11.2021

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