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A UE4 plugin wrapper for the <a href="http://enet.bespin.org">ENet reliable UDP networking library</a>. This plugin enables ENet usage inside Unreal Engine blueprints. It supports processing of network events on a separate network thread.

ENet was created by Lee Salzman as a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). The primary feature it provides is optional reliable, in-order delivery of packets. For more information on the details and features of ENet, check out the official <a href="http://enet.bespin.org">ENet website</a>.


Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Simple UDP networking inside Unreal engine blueprints
  • Multi-threading: network processing on a separate thread
  • All features offered by the ENet library

Code Modules:

  •  ENetWrapper (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated: No

Supported Engine Versions: 4.25 – 5.0

Supported Development Platforms: Win32, Win64, Android

Supported Target Build Platforms: Win32, Win64, Android

Documentation: <a href="http://www.nervenet.net/ue4-plugins/enet">Homepage</a>

Example Project: Examples included with plugin content.

Important/Additional Notes:

4.93 
Platforms Windows 64-bit, Windows 32-bit, Android
UE Versions 4.26 - 4.27, 5.0
Tags NETWORK, UDP, CLIENT, SERVER
Release date 18.04.2022

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