"Elite Modular Buildings - Medieval Europe" pack's assets are not only easy to use for you developers, but can also be used directly as in-game items so your players can build their own buildings in your game(s). Building and Roof pieces are all "Easily" snappable with 100cm (1 meter) placement snap and 90 degrees of rotation snap on. All other pieces which are "Furniture" are snappable with 10cm snapping on. All assets are Nanite-enabled Static Meshes. I highly suggest you to check the Tutorial video to see how easy it is to build.
Elite Modular Buildings - Medieval Europe in First Person:
https://www.youtube.com/watch?v=SZ7ZWUJRn88
Elite Modular Buildings - Medieval Europe - Quick Look At Each Asset:
https://www.youtube.com/watch?v=Ug8aIbWS1z4
Elite Modular Buildings - Medieval Europe - Tutorial: How To Use The Pack:
https://www.youtube.com/watch?v=Gy78S6i9TaA
UPDATES:
- Added 11 new Assets (walls & floors) with simpler geometry and plain wallpaint material which can be customized further by the Users. You can see New Assets in 3rd Screenshot.
- Fixed UV/texture problems on some Furniture assets and Ramp mesh. Files've been updated.
This product supports Nanite for Unreal Engine 5.0+. This product supports Lumen for Unreal Engine 5.0+.
* To enable Lumen: First open your Project Settings: Under "Engine - Rendering" tab find "Generate Mesh Distance Fields" and enable it, find "Dynamic Global Illumination Method" and select "Lumen", find "Reflection Method" and select "Lumen". Restart the engine. Add/Select "PostProcessVolume" in your scene; find "Global Illumination - Method" to select "Lumen". Find "Reflections - Method" to select "Lumen". Might also be a better idea to turn on "Infinite Extent" on "PostProcessVolume".