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"Elite Modular Buildings - Medieval Europe" pack's assets are not only easy to use for you developers, but can also be used directly as in-game items so your players can build their own buildings in your game(s). Building and Roof pieces are all "Easily" snappable with 100cm (1 meter) placement snap and 90 degrees of rotation snap on. All other pieces which are "Furniture" are snappable with 10cm snapping on. All assets are Nanite-enabled Static Meshes. I highly suggest you to check the Tutorial video to see how easy it is to build.


Elite Modular Buildings - Medieval Europe in First Person:

https://www.youtube.com/watch?v=SZ7ZWUJRn88


Elite Modular Buildings - Medieval Europe - Quick Look At Each Asset:

https://www.youtube.com/watch?v=Ug8aIbWS1z4


Elite Modular Buildings - Medieval Europe - Tutorial: How To Use The Pack:

https://www.youtube.com/watch?v=Gy78S6i9TaA


UPDATES:

  • Added 11 new Assets (walls & floors) with simpler geometry and plain wallpaint material which can be customized further by the Users. You can see New Assets in 3rd Screenshot.
  • Fixed UV/texture problems on some Furniture assets and Ramp mesh. Files've been updated.


This product supports Nanite for Unreal Engine 5.0+. This product supports Lumen for Unreal Engine 5.0+.


* To enable Lumen: First open your Project Settings: Under "Engine - Rendering" tab find "Generate Mesh Distance Fields" and enable it, find "Dynamic Global Illumination Method" and select "Lumen", find "Reflection Method" and select "Lumen". Restart the engine. Add/Select "PostProcessVolume" in your scene; find "Global Illumination - Method" to select "Lumen". Find "Reflections - Method" to select "Lumen". Might also be a better idea to turn on "Infinite Extent" on "PostProcessVolume".

Technical Details

Features:

  • Assets are not only been made for developers; but also all are ready to be used directly as in-game items so players can build their own buildings in your game(s).
  • Not only meshes, but also materials are modular; using unique masks on top of tiled materials/textures. Asset specific dirt & wear-tear effects are all customizable. Also the pack is performance friendly and small in size (total size is around 950mb).
  • All assets are Static Meshes (Nanite enabled) and each Nanite mesh is under 100k triangles.

Number of Unique Meshes: 71 unique static meshes.

Collision: Each asset has a custom made collision mesh.

Vertex Count: Between 286 to 99879 triangles.

LODs: -

Number of Materials and Material Instances: 10 Main Materials, 79 Material Instances

Number of Textures: 103 Textures (71 are unique grayscale masks)

Texture Resolutions: All are 4k

Supported Development Platforms: PC, New Consoles (no mobile)

Windows: Yes

Mac: Yes

S
SwordsmanCiTy
All Assets by Author
29.60 
Platforms Windows 64-bit, MacOS
UE Versions 5.0 - 5.2
Tags NANITE, MODULAR, CRADLE, STONE HOUSES, EUROPE, PBR, ELITE, EASY, NoAI, REALISTIC, ENVIRONMENTS, FANTASY, BUILDINGS, MEDIEVAL, FURNITURE
Release date 27.10.2022

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