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Documentation
This easy blueprint system switches foliage instances into Blueprints when they come in proximity with an assigned actor!
This can be used to make the player interact with your foliage, along with vehicles and explosions! It works with UE5 World Partitions and Streamed Levels.
The demonstation provided is very easy to replicate for your own player and your own foliage meshes; and it comes with a step by step instruction manual on how to apply it to your own project. (Please see Documentation Link above)
The physics of the foliage works using standard physics assets that are situated inside of blueprints.
The system that switches the foliage into blueprints is entirely blueprint based and there is no requirement for plugins or code.
This thick forest of a demonstration package has has been tested on an RTX 2060, running at 100fps with 3 physics objects and numerous explosions simultaniously. Please be sure to download the packaged demo to test your own performance before purchasing.
Please Note: This asset utilizes Skeletal Meshes and Physics assets, not Vertex Animation.
Static Meshes that do not have Skeletal Meshes and Physics assets cannot be supported this system without first creating the Skeletal Meshes using 3rd Party Software.
Note: The Anthurium and Pachira plant static meshes and textures are copyright free, CC0 content from Polyhaven.