DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project - graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings and programming in a single Blueprint. The DZG Menu System V1 is completely documented, fully functional and only takes 3 simple steps to add into your game.
Showcase Video (UPDATED - 05/20/2023)
Product Updates:
04/15/2023
- Gamepad Input Key Bindings now enabled
- Display Resolution Selection Buttons are now enabled based on the player's desktop resolution (Corrects the issue where the display resolution was being set to a setting that the player's desktop resolution didn't support)
- Pause key changed from the [TAB] key to the [P] key
- Pause key can now be used to pause and unpause game
- Added a customizable Credits widget to the Main Menu
- Discontinued support for UE 4.23
- Additional bug fixes and performance improvements
01/25/2023
- Rebuilt to support UE 4.23-4.27, 5.0-5.1
- Utilizes UE 5.1 Enhanced Input Action Mappings
12/23/2022:
- Graphic Settings: Added Vertical Sync (V-SYNC) Enablement
- Key Binding Settings: Additional Key Bindings were added