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DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project - graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings and programming in a single Blueprint. The DZG Menu System V1 is completely documented, fully functional and only takes 3 simple steps to add into your game.

Showcase Video (UPDATED - 05/20/2023)

Product Updates:

04/15/2023

  • Gamepad Input Key Bindings now enabled
  • Display Resolution Selection Buttons are now enabled based on the player's desktop resolution (Corrects the issue where the display resolution was being set to a setting that the player's desktop resolution didn't support)
  • Pause key changed from the [TAB] key to the [P] key
  • Pause key can now be used to pause and unpause game
  • Added a customizable Credits widget to the Main Menu
  • Discontinued support for UE 4.23
  • Additional bug fixes and performance improvements

01/25/2023

  • Rebuilt to support UE 4.23-4.27, 5.0-5.1
  • Utilizes UE 5.1 Enhanced Input Action Mappings

12/23/2022:

  • Graphic Settings: Added Vertical Sync (V-SYNC) Enablement
  • Key Binding Settings: Additional Key Bindings were added

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Ready to use Blueprint menu system - fully functional
  • Main menu & in-game/pause menus with settings options
  • Mouse/Keyboard and Gamepad navigation
  • Blueprints and widgets enable you to change Graphics, Audio and Key Binding settings
  • Settings can be applied and saved on disk and re-loaded on game start
  • Sample audio cues included demonstrating use and control over music, effects, and voice sounds
  • In-game/pause menu with customizable section for game instructions
  • Customizable Credits widget
  • Completely commented and clean Blueprints
  • Color coded Developer comments highlighting Blueprint nodes that need to be integrated into game levels and characters
  • Fully functioning example demo levels and character


Technical Details:

  • Number of Blueprints: 9
  • Number of Levels: 3
  • Number of Level Sequences: 1 
  • Number of Structures: 2
  • Number of Textures: 1
  • Number of Sound Mixers: 4
  • Number of Sound Classes: 4
  • Number of Sound Waves: 4
  • Number of Sound Cues: 3
  • Number of Enhanced Input Mapping Contexts (UE 5.1): 1
  • Number of Enhanced Input Mapping Actions (UE 5.1): 13


Input: Mouse, Keyboard, Gamepad

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: DZG Menu System V1 Instructions_05212023

Important/Additional Notes: For support - admin@deadzonegames.com

DZG
Dead Zone Games
All Assets by Author
6.70 
Platforms Windows 64-bit
UE Versions 4.24 - 4.27, 5.0 - 5.1
Tags SAVE SETTINGS, MAIN MENU, MENU SYSTEM, BLUEPRINTS, UMG, GAME SETTINGS, GAME MENU, SETTINGS MENU, NoAI, STARTER KIT UI, GRAPHIC SETTINGS, PAUSE MENU, AUDIO SETTINGS, KEY BINDINGS, BLUEPRINT WIDGETS, USER INTERFACE
Release date 01.10.2022

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