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Dynamic servers Sub-system is a blueprints plugin that helps in scaling up your game's maximum number of players, by dynamically spinning, terminating, and restarting UE4 servers in order to hold all the players simultaneously. It offers replicated portals and dungeon instantiation. Being a sub-system means that you need the bare minimum effort to integrate it into your system.

Technical Details

Trailer

Features:

  • Horizontally scalable
  • Dungeon instantiation by ID for party
  • Multi-regional servers (e.g EU-1,US-1,US-2)
  • Dynamic player spawning locations
  • Time synchronization across servers
  •  Full Blueprints support
  • Support Linux and Windows VPSs (X86 & ARM64)
  • JWT protected Authorization
  • per-Level players limit


Code Modules:

  • DSSLite (Runtime)


Number of Blueprints: 16

Number of C++ Classes: 3

Network Replicated: Yes

Supported Platforms: Windows, Linux, Android

Documentation


Important/Additional Notes:

Demo project: Link

DSS server: Link

Tutorials series: Link

Discord channel: Link

DSS
Dynamic Servers Systems
All Assets by Author
48.87 
Platforms Windows 64-bit, Linux, Android
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags ONLINE, DEDICATED SERVER, PORTALS, OPEN WORLD, BLUEPRINTS, MMO, ONLINE SUBSYSTEM, PORTAL SYSTEM, SERVER, MMORPG
Release date 18.05.2022

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