Product Description
Explore dynamically generated chambers for any visual artwork theme. The Dynamic Dungeons™ (sku: ARDD) is an in-game module (IGM) for all Role-Playing Games (RPG). The IGM demonstration has a default grid size of 4x4; however, you can grow its grid to any size! Think of it -- having 1,000 x 1,000 chambers using only 1 layout and one small event sheet. It is not restricted to "4-door exits"; use as many exits as your design demands -- use two doors for corridors, etc.
- It uses only one Construct Layout and is easily updated with your artwork theme(s).
- Its chambers do not need to be "Square"; chambers can use any visual shape.
- It is not restricted to "4-doorway exits"; use as many exits as your design demands -- use two doorways for corridors, three doorways for "T" intersection, etc.
- Combine this IGM into your existing games to create mini-quests or along with the "BACKGROUND STORY TEMPLATE" to instantly create a game in minutes. See the `RPG Background Story` (https://www.construct.net/en/game-assets/tools/create-rpg-background-story-3059) OR try it in the Construct Arcade
- Learn to enhance this IGM with `Hidden Objects` from the ebook Building Hidden Objects Browser games. (https://www.construct.net/en/game-assets/e-books/building-hidden-object-3146)
Game Instructions ...
- Use your mouse, keyboard, or touch-screen.
- Click on the doorways or collide into them.
- Explore the various rooms and corridors.
- Collect artifact treasures, and defeat any number of opponents.
- Search for hidden passages and secret doorways into deeper levels.
Game Features ...
- This Mini-Quest IGM is compatible with both Construct2 and Construct3. It does NOT use any plugin beyond those found inside the Official Construct release.
- Easily exchange this artwork for any theme.
- Combine this IGM into your existing games to create mini-quests.
- There are several types of Door artwork included: metal, wooden, and secret.
- Gamers can either bump into doors or click on them.
- Treasure hoard is randomly generated and placed in Room #7 (by default).
- This IGM demonstration has a default grid size of 4x4. You can change the grid to any size!
- You can insert any number of doors per chamber - turn rooms into "2-door" corridors or 3-door "T" intersections!"
- Teleportation doorways are "invisible doors" with collisions still enabled.
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